Apple iPhone 5!

In the absence of a post yesterday I have decided to make a more interesting post than just news titbits today. Yesterday I was working till six and then chose to hang out with a friend I hadn’t seen in a long time until three in the morning. I may or may not post the normal news bits as well today.

So. On with the article….

Here are fiveish things that I would like to see or think we might see in Apple’s next iPhone.

Apple has been true to it’s roots in saying absolutly nothing to the public about what might be in iPhone 5. They have, however said some things about it’s new version of iOS. So today I’m going to run down some of the hardware features that I think will be in the next iPhone.

1. Pretty, lots of pretty.

All Apple products are pretty. There’s no contest on this one, but we can assume that it will be prettier than the last one. More aluminum and glass stuff going on, but it will probably be sturdier than the iPhone 4 because of the complaints and refused warranty claims that were put forward upon the initial release of the last model.

2. Louder speakers and a radio.

These ones aren’t things that I personally care too much about but they’re things that I have heard a lot about. People weren’t satisfied with the max volume on the iPhone 4 speakers and I must say, the complaints weren’t unfounded. The reason for the cheap speakers, however was the fact that speakers take up a lot of space in the small case of the phone. To install loud, or high quality speakers the would’ve had to decrease the size of the battery or increased the size of the phone.

Also many smart phones as well as some MP3 players have FM tuners in them. Again, this feature matters not to me because I don’t listen to over the air radio. The programming sucks, the quality sucks, and there are much better and more personalized options like www.pandora.com available. However, the fact that I don’t listen to it doesn’t mean that no one out there does. Neither of these things will probably make it into any iPhone because of Apple’s obsession with sleek design, and their investment in the online music industry.

3. Flash!!!!! (haha like that’s going to happen…)

Yeah right. Flash support. I suppose that we can hope that Steve Jobs will be too feeble to keep his employees from putting flash in there… But I’m guessing that Apple still hates flash even with it’s new CEO in place.

4. 3D Camera.

I know that most people really don’t care about how many Ds their camera has. But I just think it’s cool. It was a very short time ago that we couldn’t even see true 3D if we payed to go to a 3D theater. Now 3D glasses have only one color of lens and provide the illusion of a 3D holographic image. A camera that could record in 3D wouldn’t be terribly useful but it’s really fun to play with!

5. 3D holographic display.

This one is actually likely to appear in an Apple product at some point in the future. A ways back I wrote a story on Apple filing patent on a holographic display that didn’t require glasses to view 3D. According to Apple it was “true 3D” not just a 3D illusion, but I question weather or not that claim could possibly be accurate. But I would love to see the iPhone being the first true 3D mobile device, or even the first true 3D consumer device of any kind.

Well that’s about all I can think of that may or may not be seen in the new iphone other than the obvious Apple-ish or of things. Right now the announcement date is slated to be September 30th so I guess we’ll wait and see.

DolFiN MicroDevices Co

Today I am announcing that The Technology Development Blog is going to make all of the cool stuff we’ve been working on here at the lab public for all of you to see and read about! We wish to play a more active role in technology development than we have in the past. Now we will build things and do research as well as just report industry news. All of the documents we release will have legally binding copyrights and are not to be reproduced unless you first contact me at loserface1@gmail.com, and gain permission to use the document.

I also am very excited to announce that a company called DolFiN MicroDevices is now going to be producing publicly available devices and products based on the developments we make here at the lab. DolFiN is a separate company from this blog, and this blog is still run as a nonprofit organization. The two entities do, however, share personnel and visions of the future. You may click on the image below to see the company’s newly formed website.

DolFiN currently has two main products available: A $1000 touch screen desktop, and a $299 small workstation. DolFiN will soon be making available products like laptops and handheld devices as well. We think this is going to be a great partnership and enable both this blog and DolFiN to be great innovators.

DolFiN is available on facebook and we would like all of you to “Become a Fan” of what we do. This way we can send you updates and information about new products and or services that you may be interested in. you can also buy our products in the Facebook marketplace! Click on the image below to be taken to our facebook page!

We look forward to showing you the great new products that we create! Until then have a great week!

This, a Note From Apple: Apple Answers the FCC’s Questions

Today Apple filed with the FCC the following answers to their questions.

We are pleased to respond to the Wireless Telecommunications Bureau’s inquiry dated July 31, 2009, requesting information regarding Apple’s App Store and its application approval process. In order to give the Bureau some context for our responses, we begin with some background information about the iPhone and the App Store.

Apple’s goal is to provide our customers with the best possible user experience. We have been able to do this by designing the hardware and software in our products to work together seamlessly. The iPhone is a great example of this. It has established a new standard for what a mobile device can be—an integrated device with a phone, a full web browser, HTML email, an iPod, and more, all delivered with Apple’s revolutionary multi-touch user interface.

Apple then introduced something altogether new—the App Store—to give consumers additional functionality and benefits from the iPhone’s revolutionary technology. The App Store has been more successful than anyone could have ever imagined. Today, just over a year since opening, the App Store offers over 65,000 iPhone applications, and customers have downloaded over 1.5 billion applications.

The App Store provides a frictionless distribution network that levels the playing field for individual and large developers of mobile applications. We provide every developer with the same software that we use to create our own iPhone applications. The App Store offers an innovative business model that allows developers to set their own price and keep more (far more in most cases) of the revenue than traditional business models. In little more than a year, we have raised the bar for consumers’ rich mobile experience beyond what we or anyone else ever imagined in both scale and quality. Apple’s innovation has also fostered competition as other companies (e.g., Nokia, Microsoft, RIM, Palm and Verizon) seek to develop their own mobile platforms and launch their own application stores.

Apple works with network providers around the world so that iPhone users have access to a cellular network. In the United States, we struck a groundbreaking deal with AT&T in 2006 that gives Apple the freedom to decide which software to make available for the iPhone. This was an industry first.

We created an approval process that reviews every application submitted to Apple for the App Store in order to protect consumer privacy, safeguard children from inappropriate content, and avoid applications that degrade the core experience of the iPhone. Some types of content such as pornography are rejected outright from the App Store, while others such as graphic combat scenes in action games may be approved but with an appropriate age rating. Most rejections are based on bugs found in the applications. When there is an issue, we try to provide the developer with helpful feedback so they can modify the application in order for us to approve it. 95% of applications are approved within 14 days of their submission.

We’re covering new ground and doing things that had never been done before. Many of the issues we face are difficult and new, and while we may make occasional mistakes, we try to learn from them and continually improve.

In response to your specific questions, we would like to offer the following:

Question 1. Why did Apple reject the Google Voice application for iPhone and remove related third-party applications from its App Store? In addition to Google Voice, which related third-party applications were removed or have been rejected? Please provide the specific name of each application and the contact information for the developer.
Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail. Apple spent a lot of time and effort developing this distinct and innovative way to seamlessly deliver core functionality of the iPhone. For example, on an iPhone, the “Phone” icon that is always shown at the bottom of the Home Screen launches Apple’s mobile telephone application, providing access to Favorites, Recents, Contacts, a Keypad, and Visual Voicemail. The Google Voice application replaces Apple’s Visual Voicemail by routing calls through a separate Google Voice telephone number that stores any voicemail, preventing voicemail from being stored on the iPhone, i.e., disabling Apple’s Visual Voicemail. Similarly, SMS text messages are managed through the Google hub—replacing the iPhone’s text messaging feature. In addition, the iPhone user’s entire Contacts database is transferred to Google’s servers, and we have yet to obtain any assurances from Google that this data will only be used in appropriate ways. These factors present several new issues and questions to us that we are still pondering at this time.

The following applications also fall into this category.

  • Name: GVDialer / GVDialer Lite
    Developer: MobileMax
    info@mobile-mx.com
  • Name: VoiceCentral
    Developer: Riverturn, Inc.
    4819 Emperor Blvd., Suite 400
    Durham, NC 27703
  • Name: GV Mobile / GV Mobile Free
    Developer: Sean Kovacs
    sean@seankovacs.com

We are continuing to study the Google Voice application and its potential impact on the iPhone user experience. Google is of course free to provide Google Voice on the iPhone as a web application through Apple’s Safari browser, just as they do for desktop PCs, or to provide its “Google-branded” user experience on other phones, including Android-based phones, and let consumers make their choices.

Question 2. Did Apple act alone, or in consultation with AT&T, in deciding to reject the Google Voice application and related applications? If the latter, please describe the communications between Apple and AT&T in connection with the decision to reject Google Voice. Are there any contractual conditions or non-contractual understandings with AT&T that affected Apple’s decision in this matter?
Apple is acting alone and has not consulted with AT&T about whether or not to approve the Google Voice application. No contractual conditions or non-contractual understandings with AT&T have been a factor in Apple’s decision-making process in this matter.
Question 3. Does AT&T have any role in the approval of iPhone applications generally (or in certain cases)? If so, under what circumstances, and what role does it play? What roles are specified in the contractual provisions between Apple and AT&T (or any non-contractual understandings) regarding the consideration of particular iPhone applications?
Apple alone makes the final decisions to approve or not approve iPhone applications.

There is a provision in Apple’s agreement with AT&T that obligates Apple not to include functionality in any Apple phone that enables a customer to use AT&T’s cellular network service to originate or terminate a VoIP session without obtaining AT&T’s permission. Apple honors this obligation, in addition to respecting AT&T’s customer Terms of Service, which, for example, prohibit an AT&T customer from using AT&T’s cellular service to redirect a TV signal to an iPhone. From time to time, AT&T has expressed concerns regarding network efficiency and potential network congestion associated with certain applications, and Apple takes such concerns into consideration.

Question 4. Please explain any differences between the Google Voice iPhone application and any Voice over Internet Protocol (VoIP) applications that Apple has approved for the iPhone. Are any of the approved VoIP applications allowed to operate on AT&T’s 3G network?
Apple does not know if there is a VoIP element in the way the Google Voice application routes calls and messages, and whether VoIP technology is used over the 3G network by the application. Apple has approved numerous standard VoIP applications (such as Skype, Nimbuzz and iCall) for use over WiFi, but not over AT&T’s 3G network.
Question 5. What other applications have been rejected for use on the iPhone and for what reasons? Is there a list of prohibited applications or of categories of applications that is provided to potential vendors/developers? If so, is this posted on the iTunes website or otherwise disclosed to consumers?
In a little more than a year, the App Store has grown to become the world’s largest wireless applications store, with over 65,000 applications. We’ve rejected applications for a variety of reasons. Most rejections are based on the application containing quality issues or software bugs, while other rejections involve protecting consumer privacy, safeguarding children from inappropriate content, and avoiding applications that degrade the core experience of the iPhone. Given the volume and variety of technical issues, most of the review process is consumed with quality issues and software bugs, and providing feedback to developers so they can fix applications. Applications that are fixed and resubmitted are approved.

The following is a list of representative applications that have been rejected as originally submitted and their current status:

  • Twittelator, by Stone Design Corp., was initially rejected because it crashed during loading, but the developer subsequently fixed the application and it has been approved;
  • iLoveWiFi!, by iCloseBy LLC, was rejected because it used undocumented application protocols (it has not been resubmitted as of the date of this letter);
  • SlingPlayer Mobile, by Sling Media, was initially rejected because redirecting a TV signal to an iPhone using AT&T’s cellular network is prohibited by AT&T’s customer Terms of Service, but the developer subsequently fixed the application to use WiFi only and it has been approved; and
  • Lingerie Fantasy Video (Lite), by On The Go Girls, LLC, was initially rejected because it displayed nudity and explicit sexual content, but the developer subsequently fixed the application and it has been approved with the use of a 17+ age rating.

Apple provides explicit language in its agreement with iPhone developers regarding prohibited categories of applications, for example:

  • “Applications may be rejected if they contain content or materials of any kind (text, graphics, images, photographs, sounds, etc.) that in Apple’s reasonable judgment may be found objectionable, for example, materials that may be considered obscene, pornographic, or defamatory; and
  • Applications must not contain any malware, malicious or harmful code, program, or other internal component (e.g. computer viruses, trojan horses, ‘backdoors’) which could damage, destroy, or adversely affect other software, firmware, hardware, data, systems, services, or networks.”

And we also provide a reference library that can be accessed by members of the iPhone Developer Program that lists helpful information such as Best Practices and How To Get Started.

Question 6. What are the standards for considering and approving iPhone applications? What is the approval process for such applications (timing, reasons for rejection, appeal process, etc.)? What is the percentage of applications that are rejected? What are the major reasons for rejecting an application?
As discussed in the response to Question 5, Apple provides guidelines to developers in our developer agreement as well as on its web site regarding prohibited categories of applications. These materials also contain numerous other provisions regarding technical and legal requirements that applications must comply with, and Apple uses these standards in considering whether or not to approve applications.

Apple developed a comprehensive review process that looks at every iPhone application that is submitted to Apple. Applications and marketing text are submitted through a web interface. Submitted applications undergo a rigorous review process that tests for vulnerabilities such as software bugs, instability on the iPhone platform, and the use of unauthorized protocols. Applications are also reviewed to try to prevent privacy issues, safeguard children from exposure to inappropriate content, and avoid applications that degrade the core experience of the iPhone. There are more than 40 full-time trained reviewers, and at least two different reviewers study each application so that the review process is applied uniformly. Apple also established an App Store executive review board that determines procedures and sets policy for the review process, as well as reviews applications that are escalated to the board because they raise new or complex issues. The review board meets weekly and is comprised of senior management with responsibilities for the App Store. 95% of applications are approved within 14 days of being submitted.

If we find that an application has a problem, for example, a software bug that crashes the application, we send the developer a note describing the reason why the application will not be approved as submitted. In many cases we are able to provide specific guidance about how the developer can fix the application. We also let them know they can contact the app review team or technical support, or they can write to us for further guidance.

Apple generally spends most of the review period making sure that the applications function properly, and working with developers to fix quality issues and software bugs in applications. We receive about 8,500 new applications and updates every week, and roughly 20% of them are not approved as originally submitted. In little more than a year, we have reviewed more than 200,000 applications and updates.

App

What Steve Said

The original article can be found at http://news.cnet.com/8301-13579_3-9964230-37.html. My thoroughly non-professional annotations will be at the bottom.

The second chapter of Apple’s iPhone era is almost ready to begin, and it’s already clear that things will be a little different this time around.

Few people who pay even scant attention to the technology industry could claim to be shocked by the introduction of a faster iPhone earlier on Monday by Apple CEO Steve Jobs. Apple has sold 6 million iPhones since June 2007, Jobs said, and will likely sell a few more once the new model arrives on July 11 with a faster networking chip, GPS capabilities, and a software upgrade that’s an IT manager’s dream for a mobile device.

Apple CEO Steve Jobs unveils the 3G iPhone. For more photos from the event, click on the image.

(Credit: James Martin/CNET News.com)

From a features point of view, the new model delivers on what iPhone customers want and need. Yes, you still can’t do mobile messaging, and I still don’t think you can do cut-and-paste, which is just bizarre. But Apple has added just about everything else people have asked for or complained about in iPhone 1.0: faster networks, secure access to corporate e-mail, precise location-based services, and third-party applications.

What’s perhaps more interesting is what Apple has learned about the mobile phone business. It’s not all that surprising that Apple, which has a proud legacy of product design and software development, would have created an excellent product that has the rest of the industry scrambling to overtake.

But several developments later on Monday indicate that Apple has had to learn just as many lessons about playing in the mobile phone market over the past year as it has taught the mobile phone industry about product development.

About 90 minutes after Jobs concluded his keynote, AT&T held its own press conference to announce some major changes in the way iPhones are sold. You now must immediately agree to a two-year contract with AT&T whether you buy the iPhone in one of Apple’s stores or one of AT&T’s stores, and there will be no online ordering. AT&T and Apple have ended their revenue-sharing agreement, and Apple also said that the “vast majority” of its new carrier agreements overseas do not involve revenue sharing. To top it off, iPhone data plans are now $10 more expensive.

This just might be the aftereffect of the unlocked iPhones. Apple executives downplayed the actual number of unlocked iPhones several times this year, claiming they couldn’t estimate how many iPhones had actually been unlocked and that in any event, it just demonstrates demand for the product.

But Apple’s carrier partners sure cared about that number. Apple negotiated extremely favorable deals for iPhone 1.0, getting a piece of AT&T and other carriers’ revenue for data services while retaining complete control over what applications would appear on the device.

Apple held up its end of the bargain in one sense–delivering a solid product that enticed people to switch networks and drove data usage–but failed to secure its product against those who wished to unlock it from its designated networks, forcing some carriers to watch their rivals reap the benefits of iPhone data usage. Wireless carriers may be opening up their networks in new and interesting ways, but their influence on the mobile market isn’t waning just yet.

It’s not clear whether Apple will introduce technology changes into the new iPhone that makes it harder to jailbreak, then unlock, but it will at least require U.S. iPhone buyers to sign a two-year contract and activate the iPhone on AT&T’s network before they can take it home. This won’t eliminate unlocking, but could discourage it to some degree.

The faster speeds, additional countries–and a tweak to Apple’s business model–should help the company hit its goal of shipping 10 million iPhones in 2008.

(Credit: James Martin/CNET News.com)

Of course, compromise is part of any good partnership. In exchange for giving up revenue sharing and its novel at-home activation service, Apple is getting a subsidized iPhone. That will lower the price of entry into the iPhone world and should accelerate sales without dinging Apple’s product margins to the degree that would be result if Apple absorbed the cost decrease itself. The increased sales should also offset the loss of the shared revenue.

So the big question: will the iPhone 3G–and new business model–enable Apple to meet its sales target for 2008 of 10 million units? If Apple has sold 6 million units to date, as Jobs said in his keynote, that means the company has a long way to go, having sold just 2.3 million iPhones so far in 2008.

The fact that the new iPhone won’t be available until July 11 was one of the most surprising things to emerge from this morning’s keynote. Apple, of course, never put a finer grain on when it expected to ship iPhone 3G beyond “next year,” which Jobs quoted a few times in response to questions about the issue in 2007. But few expected the company to miss the one-year anniversary of the iPhone’s debut with the new model, and at the very least, Apple itself had promised the iPhone 2.0 software by the end of June.

That means Apple will have shipped almost no iPhones from roughly the middle of May to July 11: about two whole months, although AT&T stores took longer to run out of their supply. We’ll get a more precise number for iPhone shipments during Apple’s third fiscal quarter, which ends in June, during the company’s earnings call in July. But no matter how you slice it, that’s a large gap that points to a bit of a supply chain snafu at some stage along the way.

Apple’s Greg Joswiak, vice president of worldwide iPod and iPhone marketing, reiterated Apple’s 10 million shipment goal in an interview after Jobs’ keynote, so it’s not like Apple is backing down. There are two main reasons why the company can still be confident: the combination of 3G and the cheaper price will spur potential customers who have been sitting on the sidelines in countries where the iPhone already exists, and a total of 70 countries will get official access to the iPhone, including major new destinations like Canada and Australia. In addition, Jobs hinted to CNBC later in the day that the big prize–China–could be coming sooner rather than later.

It’s always interesting to watch a company try to make its way into an entirely new business; those who fail far outnumber those who succeed. The most common reason why many fail is because they forget to learn from their initial experiences, or assume they know better based on their past successes.

Apple may not proclaim it from on high in the Stevenote, but today the company showed that it’s willing to learn from its mistakes, and to adjust its business model when prudent. So far in its iPhone era, Apple has wisely tackled the hard problem first–making a great product, and continuing to improve it–and is now making the kinds of changes to its business model to make sure the iPhone really does turn into the third leg of the company’s business some day.

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Strictly non-professional Annotations From a Non-professional Annotator.

Unlike what I had before speculated. Apple did announce Mac OS 10.6 Snow Leopard. This however got about 5 words of the keynote and was later demonstrated on Monday. As everyone expected the 3G iPhone was announced and demonstrated and the AppStore took a large portion of the keynote. The rumors of .mac being changed were right and the Macworld podcast guy even got the name right. See the full picture at http://www.me.com. Everything was pretty cool but I was hoping for some hardware announcements other than the iPhone.

l8er

iPhone SDK

Apple has finally released the iPhone software development kit. This will enable third parties to write applications for the iPhone in the same environment Apple uses to write their applications. The only drawback is that you have to host your application though Apple’s online AppStore. There is a video available on http://www.apple.com of the announcement. In the announcement they talked about the structure of the iPhone system software and demoed many apps including SuperMonkeyBall, on the iPhone. I found the following article on infoworld.com.

iPhone SDK exceeds developer expectations

Apple also bolsters the iPhone’s enterprise chops with ActiveSync, remote data wiping and better VPN support
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Apple’s iPhone SDK offers far more than many developers expected, according to developers that InfoWorld spoke with after the long-awaited SDK unveiled today. “It looks like this is what everybody wanted,” said Tony Meadow, principal at Bear River Associates, a mobile application development vendor. “Apple is doing it the right way.”

Forrester Research analyst Simon Yates, concurred, saying that the Apple SDK should please three core constituencies: Developers, enterprise IT and consumers.

“This is direct competition for RIM BlackBerry, and it gives Apple access to millions of Exchange and Outlook users, said Yates.

“This is a giant step toward the business market,” concurred Rado Kotorov, technical director of strategic product management at business intelligence vendor Information Builders.

[ Get the whole scoop on the iPhone SDK, how to make the iPhone fit in the enterprise, and the latest security issues that the popular smartphone raises in InfoWorld’s special report. ]

Developers get a solid database and a familiar API tool set
What pleased Meadow and other developers was a set of functionality that will let them write native iPhone applications through access to the iPhone APIs.

In addition, Meadow thought Apple hit the right note by offering SQL Lite as the built-in database layer. SQL Lite, an open-source database, is widely used by the mobile developer community and runs well on small devices. “It will make it easy to store data,” he said.

Cocoa Touch, the built-in set of APIs that re-creates the Cocoa tool set used to handle the user-interface-generated events in Mac OS X is targeted at the iPhone’s and iPod Touch’s unique touchscreen as well as their gesture-based UI. “It’s an elegant way to deal with the interface paradigm,” said Meadow.

IT gets better, more secure connections
Also garnering praise from mobile industry watchers is the planned inclusion of Microsoft Exchange ActiveSync, the technology required to synchronize mail, calendar, and other data directly with Microsoft Exchange rather than use third-party gateways or synchronization services. Apple licensed the technology from Microsoft and will include it in the iPhone 2.0 software planned for release this June. (All the additional features described here will be released with that software update, Apple said.)

The iPhone also will gain remote wipe and lock and on-device data encryption, two features that caused much IT criticism. Plus, Apple will enhance the VPN capabilities it added to the iPhone in late 2007, adding support for Cisco IPsec and two-factor authentication, certificates, and identities. Information Builders’ Kotorov said he was particularly enthusiastic about iPhone’s deepened support for VPNs. Apple will also provide a way for IT to enforce security policies on the iPhone, though the mechanism was not described at the Apple press conference.

Users get push messaging and desktop equivalency
The licensing of ActiveSync benefits not just IT but users in Microsoft Exchange-based environments. They not only can access the same calendar, contacts, e-mail, and other data as they can from their desktop, but they also gain push e-mail. In push e-mail, the iPhone gets a new message almost as soon as it is sent — a feature beloved by users of the BlackBerry, which pioneered the concept. Previously, the iPhone had to poll the server periodically, typically at 15-minute intervals, so unless users manually polled the server, an urgent message might not be seen for some time.

Still, IT won’t be completely happy
As welcome as the SDK and enhanced business-oriented features are, people still have more they want Apple to offer.

A common request is availability from more than one carrier. Currently, the iPhone only works on the AT&T network. “Companies don’t want a single carrier for voice and data,” said Forrester’s Yates.

Second, the iPhone isn’t supported by management tools like LanDesk and lacks a consistent set of management tools like those from Credant Technologies and LanDesk, which support BlackBerry, Windows Mobile, and Palm OS devices. This means that IT has to manage the iPhone separately from other devices as well as separately from PCs. “What [Apple] needs to do is natively integrate into management tools that companies already use for their other mobile devices,” Yates said.

Perhaps worse, the iPhone requires IT and developers to push applications to users through the Apple iPhone store. Apple says it is doing so in a way that will be IT-friendly, though it did not specify any details: “We’re working on a model for enterprises for them to distribute applications to their end-users, specifically with a program for them to target their end-users. We have a model we’re building for that,” said Phil Schiller, a product marketing exec at Apple.

Ephraim Schwartz is editor at large at InfoWorld. He also writes the Reality Check blog.

New Podcast Episode!!

We have finally, after a long wait, released a new podcast. This is in my opinion our best one yet and it is the first to be wirtten recorded and edited using Apple’s Garageband 6. This edition includes tales of our lab’s building a G3 iBook from spare parts, A short review of the Apple iPod Touch, information about the recently announced USB 3.0 and much more. This podcast was recorded with corresponding visual effects, and high quality compression. Will work on any iPod and almost every other MP3 player. This edition also contains a new theme song that works best onvery high quality headphones. For any comments or questions you may email me at forrestesoftware@hotmail.com.

You may download it by clicking the following link.

Click Here.

New Podcast Edition!

There is finally a new podcast out. We had some trouble finding a way to publish it now that http://www.mydatabus.com decided not to support us anymore, but we did it. We are now using a service by orbitfiles.com that is much faster and easyer to use. We now also have an RSS feed for the Podcast, thanks to our switch to orbit files.

Here is the link.

http://www.orbitfiles.com/download/id2123998295.html