Apple iPhone 5!

In the absence of a post yesterday I have decided to make a more interesting post than just news titbits today. Yesterday I was working till six and then chose to hang out with a friend I hadn’t seen in a long time until three in the morning. I may or may not post the normal news bits as well today.

So. On with the article….

Here are fiveish things that I would like to see or think we might see in Apple’s next iPhone.

Apple has been true to it’s roots in saying absolutly nothing to the public about what might be in iPhone 5. They have, however said some things about it’s new version of iOS. So today I’m going to run down some of the hardware features that I think will be in the next iPhone.

1. Pretty, lots of pretty.

All Apple products are pretty. There’s no contest on this one, but we can assume that it will be prettier than the last one. More aluminum and glass stuff going on, but it will probably be sturdier than the iPhone 4 because of the complaints and refused warranty claims that were put forward upon the initial release of the last model.

2. Louder speakers and a radio.

These ones aren’t things that I personally care too much about but they’re things that I have heard a lot about. People weren’t satisfied with the max volume on the iPhone 4 speakers and I must say, the complaints weren’t unfounded. The reason for the cheap speakers, however was the fact that speakers take up a lot of space in the small case of the phone. To install loud, or high quality speakers the would’ve had to decrease the size of the battery or increased the size of the phone.

Also many smart phones as well as some MP3 players have FM tuners in them. Again, this feature matters not to me because I don’t listen to over the air radio. The programming sucks, the quality sucks, and there are much better and more personalized options like www.pandora.com available. However, the fact that I don’t listen to it doesn’t mean that no one out there does. Neither of these things will probably make it into any iPhone because of Apple’s obsession with sleek design, and their investment in the online music industry.

3. Flash!!!!! (haha like that’s going to happen…)

Yeah right. Flash support. I suppose that we can hope that Steve Jobs will be too feeble to keep his employees from putting flash in there… But I’m guessing that Apple still hates flash even with it’s new CEO in place.

4. 3D Camera.

I know that most people really don’t care about how many Ds their camera has. But I just think it’s cool. It was a very short time ago that we couldn’t even see true 3D if we payed to go to a 3D theater. Now 3D glasses have only one color of lens and provide the illusion of a 3D holographic image. A camera that could record in 3D wouldn’t be terribly useful but it’s really fun to play with!

5. 3D holographic display.

This one is actually likely to appear in an Apple product at some point in the future. A ways back I wrote a story on Apple filing patent on a holographic display that didn’t require glasses to view 3D. According to Apple it was “true 3D” not just a 3D illusion, but I question weather or not that claim could possibly be accurate. But I would love to see the iPhone being the first true 3D mobile device, or even the first true 3D consumer device of any kind.

Well that’s about all I can think of that may or may not be seen in the new iphone other than the obvious Apple-ish or of things. Right now the announcement date is slated to be September 30th so I guess we’ll wait and see.

Apple Patents Holographic Display

 On March 20, 2008 Apple was granted a patent on a holographic display technology. This would enable Mac users to display images in true 3-D. They stated that to do so would require much more computational power and bandwidth than most current computers. They also said in the application that the current 2-D systems are not adequate because, even with 3-D rendering they appear unrealistic and flat. Below are images and text clips from the actual patent application.

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Click images to enlarge.

Claims include:
A three-dimensional display system, comprising:providing a projection screen having a predetermined angularly-responsive reflective surface function;determining the left and right eye locations of at least one observer;projecting left and right three-dimensional sub-images toward the projection screen; andmodulating the sub-images respectively in coordination with the predetermined angularly-responsive reflective surface function to respectively direct the left and right sub-images substantially exclusively to the respective left and right eye locations.

A three-dimensional display system, comprising:providing a projection screen having a spatial filter defining a predetermined angularly-responsive reflective surface function;determining the left and right eye locations of at least one observer substantially facing and in proximity with the projection screen;projecting left and right sub-images of a three-dimensional image toward the projection screen; andangularly and intensity modulating the left and right sub-images respectively in coordination with the predetermined angularly-responsive reflective surface function to define respective discrete light paths that respectively direct the left and right sub-images to reflect from the projection screen substantially exclusively to the respective left and right eye locations to provide a three-dimensional viewing experience.

Descriptions include:
Although much more realistic, a dynamically presented holographic image also requires far greater computational ability and bandwidth than is generally required for a two-view stereo display. Effective means are also noticeably wanting for dynamically recreating the original wavefront, or an acceptable facsimile thereof, in real time and at commercially acceptable costs. Thus, a need still remains for highly effective, practical, efficient, uncomplicated, and inexpensive autostereoscopic 3D displays that allow the observer complete and unencumbered freedom of movement. Additionally, a need continues to exist for practical autostereoscopic 3D displays that provide a true parallax experience in both the vertical as well as the horizontal movement directions.

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